Advanced Lines Dashboard

Diagnostic break-downs, trigger priority resolution maps, and win-state vector configurations for General Mills.

Line 1 — The Agent of Treachery Lock
SOFT-LOCK / THEFT
01
Cheat Agent of Treachery directly into play via spell-based recursion or scaling setup.
02
Utilize Mirko's end-step trigger to target and reanimate 0-power clone configurations (Phantasmal Image, Spark Double) out of your graveyard.
03
Direct the clone tokens to enter as duplicates of the Agent, establishing an asymmetric feedback loop of permanent asset theft and multi-card draw dominance.
Line 2 — The "Syr Konrad/Wurm" Grinder
ASYMMETRIC LETHAL BURN
01
Establish presence with both Syr Konrad, the Grim and Massacre Wurm simultaneously on the battlefield.
02
Deploy the Wurm to clear opposing low-toughness boards, causing the table to absorb fatal damage vectors for every creature wiped.
03
Leverage the recursion loops inherent to your engine to cycle this death-trigger payload repeatedly, clearing shields and pinging opponents out of the game.
Line 3 — Asymmetric Myriad Force Multipliers
ETB MULTIPLIER PAYLOAD
01
Deploy or reanimate any premium non-legendary value target on your battlefield vector—such as Archon of Cruelty, Massacre Wurm, or Agent of Treachery.
02
Resolve Auton Soldier, selecting that creature as its copy identity; because these primary targets are strictly non-legendary, the Soldier replicates them safely while inheriting Myriad.
03
Declare an attack pass with the Soldier. Myriad copies enter the battlefield attacking your other opponents, simultaneously triggering a catastrophic cluster of Entry (ETB) triggers—instantly tearing through opposing hands and life (Archon), triggering a massive one-sided global board clear (Wurm), or permanently stealing multiple optimal player assets across the table on entry (Agent).
Line 4 — Myriad Aberration Cascade
BURST MILL MULTIPLIER
01
Establish an active Consuming Aberration on your battlefield vector.
02
Deploy Auton Soldier copying the Aberration. Declare an attack; Myriad resolves, placing attacking token copies of the Aberration onto the battlefield.
03
Cast an instant-speed velocity or interaction spell (e.g., Frantic Search) before block resolution. Every single copy of the active Aberrations triggers simultaneously on the cast, generating an exponential mill multiplier across the table.
Line 5 — The Progress Tyrant Lock
STACK INTERDICTION
01
Resolve a focused Buried Alive, depositing Jin-Gitaxias, Progress Tyrant and Body Double safely into your graveyard.
02
Let Mirko's end-step trigger reanimate the Body Double as a localized copy of the Progress Tyrant.
03
Force the table into a mandatory 2-for-1 response deficit to interact with your board while automatically doubling your own output.
Line 6 — The Hullbreaker Bounce Lock
TEMPO CONTROL
01
Safely deploy and establish your high-end anchor threat, Hullbreaker Horror.
02
Retain low-cost instant-speed spells in hand (such as An Offer You Can't Refuse), monitoring priority passes carefully across opponents' turns.
03
Cast cheap responses sequentially to systematically bounce hostile permanents, lock out stack-based interaction, or break opponent board states entirely.