System Architecture Overview

Welcome to the Advanced Lines Dashboard for Store Brand Identity Theft (formerly General Mills). This document maps the tactical deployment sequences, interaction matrix structures, and victory conditions engineered into the shell.

Execution of these lines relies entirely on Threat Elasticity and Internal Proliferation—maximizing operational value by turning opponent resources into white-label corporate assets while maintaining an un-breakable draw-go control posture.

Active Win Vectors & Deployment Conducts

Line 1 — The Agent of Treachery Soft-Lock
Asymmetric Lockdown
Agent of Treachery Phantasmal Image Spark Double Vizier of Many Faces
Agent of Treachery Phantasmal Image Spark Double
Cheat Agent of Treachery onto the battlefield via spell-based reanimation or a filtered deployment window. Use Mirko to repeatedly reanimate 0-power clone creatures from the graveyard. Each clone enters as a real permanent copy of Agent of Treachery, creating permanent asset theft while steadily expanding your battlefield. This establishes a severe resource gulf that completely locks out the board.
Line 2 — The "Syr Konrad / Wurm" Grinder
Resource Drain
Syr Konrad, the Grim Massacre Wurm Clone Arrays
Syr Konrad, the Grim Massacre Wurm
Establish an on-board presence with both Syr Konrad, the Grim and Massacre Wurm. Deploying the Wurm completely sweeps low-toughness fields, forcing opponents to take severe damage metrics for every creature destroyed. Because our clone array allows us to repeat this sequence, you can trigger lethal damage pools simultaneously.
Line 3 — Asymmetric Myriad Force Multipliers
Myriad Proliferation
Auton Soldier Archon of Cruelty Massacre Wurm Agent of Treachery
Auton Soldier Archon of Cruelty
Deploy or reanimate any premium non-legendary value target. Resolve Auton Soldier copying that target; because these threats are strictly non-legendary, the Soldier duplicates them safely while inheriting Myriad. Declaring an attack passes token copies onto the battlefield attacking your other opponents, simultaneously triggering a catastrophic cluster of Entry (ETB) triggers—tearing through opposing hands and life (Archon), triggering a global one-sided board wipe (Wurm), or stealing multiple optimal player assets simultaneously (Agent).
Line 4 — Myriad Aberration Cascade
Multiplicative Mill
Consuming Aberration Auton Soldier Instant/Sorcery Velocity
Consuming Aberration Auton Soldier
Establish an active Consuming Aberration. Deploy Auton Soldier copying the Aberration and declare an attack pass. Myriad resolves, placing attacking token copies of the Aberration onto the battlefield. Cast any instant-speed velocity or interaction spell before block resolution. Every Aberration triggers independently. Each spell cast dramatically increases total milling output, often stripping entire libraries in a single combat step.
Line 5 — The Body Double Conduit
Deployment Shortcut
Buried Alive Body Double Archon of Cruelty Jin-Gitaxias Hullbreaker Horror
Buried Alive Body Double
01Resolve Buried Alive, depositing Body Double and choice high-impact payloads into the yard.
02At your end step, Mirko's reanimation ability triggers. Mirko evaluates Body Double as a 0-power card, successfully targeting it.
03Body Double enters the battlefield, applying its copy replacement effect to mimic any massive payload card sitting in your yard.
System Diagnostic Note: Body Double is not a traditional reanimation target; it functions as a reanimation disguise. While Mirko registers a legal 0-power clone profile, you receive an immediate Hullbreaker Horror or Archon of Cruelty, completely bypassing the commander's native power restrictions.
Line 6 — Corporate Liquidation
Hostile Takeover
Victimize Agent of Treachery Baleful Strix Psychic Frog Hullbreaker Horror
Victimize Psychic Frog Hullbreaker Horror
01Deploy an early-game utility creature (e.g., Baleful Strix, Psychic Frog).
02Place two premium interactive payloads into the graveyard via curated placement tools.
03Resolve Victimize for three mana.
04Sacrifice the expendable on-board utility asset or a stolen opponent creature.
05Return both premium threats from your graveyard directly to the battlefield simultaneously.
06Immediately establish an overwhelming resource inequality lock.
Operational Metrics: Victimize is frequently stronger than Mirko's native recursion because it converts low-value assets into multiple premium threats during the main phase rather than waiting until the end step.
Line 7 — Naga Renewal Escalation
Force Multiplier
Naga Fleshcrafter Consuming Aberration Archon of Cruelty Hullbreaker Horror
Naga Fleshcrafter
01Discard or otherwise filter Naga Fleshcrafter into the graveyard using card selection loops.
02Establish a premium battlefield asset (e.g., Archon of Cruelty, Consuming Aberration).
03Activate Naga Fleshcrafter's Renew ability from the graveyard.
04Exile Naga to convert low-value token bodies or spent looters into identical copies of your strongest asset.
05Rapidly exceed normal board scaling expectations without casting additional spells.
Operational Metrics: The mechanical value of this vector is not making a generic 5/5 body; it is turning random clone shells or tokens into an additional Archon, an additional Agent, or an additional Aberration, driving extreme geometric pressure across opponents' boards.

Tactical Package — Run Away Warfare

A core piece of interaction inside the 22-card safety matrix is Run Away Together. Because its text explicitly dictates choosing "two target creatures controlled by different players," it acts as a modular tactical weapon rather than simple removal.

Run Away Together
Double Commander Tax

Bounce two independent opposing commanders simultaneously on an end step, blowing open a massive tempo gap for two mana without affecting your board state.

Protective Extraction

Save your own high-value clone or payload from spot exile while using the second target to remove the archenemy's primary engine piece.

Hullbreaker Amplification

Run Away Together, Consider, Frantic Search, An Offer You Can't Refuse, Flusterstorm, and Three Steps Ahead all become repeatable tempo weapons once Hullbreaker Horror is active on your board, netting 3-for-1 removal values instantly.

Aberration Velocity

Generates an additional cheap instant-speed spell cast trigger to initiate a multi-targeted mill cascade across your active Consuming Aberrations.

Strategic Matchup Matrix & Target Metrics

To maximize the efficiency of your interactive suite and deployment choices, use the following profile diagnostic guidelines when navigating blind pods:

High-Priority Theft Targets
  • Eldrazi titans & high-MV bombs
  • Ancient/Ancient-variant Dragons
  • Voltron commanders (breaks setup lines)
  • Simic value & draw engines
High-Priority Removal Targets
  • Hard Graveyard Hate (RIP, Leyline)
  • Torpor Orb effects (neutralizes ETB)
  • Rule of Law architectures (chokes draw-go)
  • Restitution/Anti-Theft static pieces
Preferred Opponents
  • Creature-heavy midrange strategies
  • Traditional Battlecruiser piles
  • Symmetric/Slow Reanimator variants
  • Tall combat-focused shells
Most Difficult Opponents
  • Dedicated Spellslinger Combo
  • Turbo-cEDH Underworld Breach configurations
  • Heavy Stax locks / Resource Denial piles